A 3D being has fallen into Flatland, a world that only understands outlines. In this plane, identity is geometry: the wrong shape isn’t “incorrect” — it’s impossible.

Flatfall is a short top-down puzzle game inspired by Edwin A. Abbott’s Flatland. You can switch between three 2D projections of your true form — Square, Circle, Triangle — and use them to navigate a world obsessed with rules, symmetry, and suspicion.

Key Features

  • Switch forms anytime: Square → Circle → Triangle

  • Shape-based puzzles: gates, pressure plates, push blocks, conveyors, and perimeter scanners

  • Stealth tension: evade (or fight) the Inquisitor of Angles

  • Final objective: collect the three Keys of the Normal - Pyramid, Cube, and Sphere - fragments of your real 3D self

Controls

  • Move: WASD

  • Rotate: Mouse Scroll Button

  • Switch Form: Q

Tips

  • Watch the symbols: Flatland only grants passage to the correct outline.

  • Circle resists the conveyor.

  • Square can push blocks.

  • Triangle breaks thin walls - but sharp corners attract attention.

  • Triangles can kill Inquisitors.

Credits

Made solo for the Brackeys Game Jam.
Inspired by Flatland by Edwin A. Abbott.

Updated 2 days ago
Published 12 days ago
StatusPrototype
PlatformsHTML5
AuthorKroKate
GenrePuzzle
Made withUnity
Tags2D

Development log

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