
Flatfall
A 3D being has fallen into Flatland, a world that only understands outlines. In this plane, identity is geometry: the wrong shape isn’t “incorrect” — it’s impossible.
Flatfall is a short top-down puzzle game inspired by Edwin A. Abbott’s Flatland. You can switch between three 2D projections of your true form — Square, Circle, Triangle — and use them to navigate a world obsessed with rules, symmetry, and suspicion.
Key Features
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Switch forms anytime: Square → Circle → Triangle
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Shape-based puzzles: gates, pressure plates, push blocks, conveyors, and perimeter scanners
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Stealth tension: evade (or fight) the Inquisitor of Angles
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Final objective: collect the three Keys of the Normal - Pyramid, Cube, and Sphere - fragments of your real 3D self
Controls
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Move: WASD
Rotate: Mouse Scroll Button
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Switch Form: Q
Tips
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Watch the symbols: Flatland only grants passage to the correct outline.
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Circle resists the conveyor.
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Square can push blocks.
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Triangle breaks thin walls - but sharp corners attract attention.
Triangles can kill Inquisitors.
Credits
Made solo for the Brackeys Game Jam.
Inspired by Flatland by Edwin A. Abbott.


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